I have been reworking the internals of the match setup process. Previously practice mode, the sandbox, and online matches were handled very differently. Not anymore. There are now four different scenarios: “practice”, “sandbox”, “default”, and “custom”. Each scenario type determines what units to spawn (and the practice scenario also controls the movement of the enemy units) and the victory conditions or score keeping rules. With the new matchmaking architecture it will be possible to add new scenario / game modes in the future. All scenario types can be played both in offline and online mode. Currently, hosting a match online requires early access.
Another change, frequently asked for in reviews, is that the game no longer requires an Internet connection to run! I’ve also fixed a number of crashes and glitches, and this update should be much more stable.