mercs could be hired from either friendly territories at a price, or from neutral states, where small unclaimed villages of nomadic people live, to take a neutral land you must face one player at random who will simulate the enemy army, or survive an agreed practice mode kill amount based on land size you want to take, hiring a merc army is cheaper than recruiting a standard army (1 production per territory owned per day, five production to make an army costs three production or as a gift from a friendly state to buy an army, to get one randomly you pay four production, merc armies are paid to the parent nation at three production initial, say to normania, and then an additional two production each turn, maybe one dunno. Armies you recruit yourself by using full production cost will require no upkeep, instead of the clunky unit by unit system I figured a full standard army system would be best, where you lose a battle you lose an army, you win a battle you keep that army no matter the losses. Its simple and fair, though I want to add a screenshot for victory method and a let's say, you win but only have three units left, you take three tiles of the enemy land. This will make keeping that army as healthy as possible in battle important. A maximum of three battles per day per nation, the ultimate winner will receive a personal SW retro art 250px250p emblem, or any type photo creation you want and I will remake it to complete specifications until satisfied. Also for diplomacy its standard RP diplomacy, the only trade I'd with making and selling merc armies and conquering land, each territory you own (complete territory) gives one production, each nation starts with six armies, enough to ensure a fair start for all levels. Production can be given as an offering when peace is held, or as a demand. Territories or an amount of tiles can also be demanded on peace, and with peace you can also demand up to a hthird of the opponents remaining armies. If the other person declines these offers or demands then war may continue until diplomacy, or the crushing blow of a katana to a crown, does it in. When players are removed from game they are given honoursrt emblems or etc in 65px65p retro art for playing. And if there is anything I left out I would love to know, and one last thing, alliances are okay only during war, war when declared by let's say three nations on one may form a military pact to not inter harm or invade another's land whilst all armies are at war. Economical alliances are okay and may not extend more than two armies per day or ten production traded. You can sell territories as well with asking production or another territory, certain amount of tiles, or an army or however many in exchange. Ultimately if these aren't fitting or seem to complex I will happily change to howeve, also when battling a neutral territory no matter what it is a single battle situation, to take the territory you only need to win one battle, if you lose that territory doesn't take land.