The purpose of a battle can be fought with many intentions but always amounts to a victory or loss. If you have a formation you use consistantly form to it quickly
?.FRONT LINE-the frontline can be anywhere its the point where you have the bulk of your units but its best to keep the frontline where you can fire on the enemy
?.FORMATION- all formations should all consist of formatons lead by range units. range units break down the enemy moral and soften infantry if your enemy makes the fatal mistake of placing infantry in the frontline insted of there range you can simply shoot down there infantry. The archers are superior to the guns in moral and the distance which they can shoot but guns are stronger in the damage they cause and if used correctly can route units quick, horses can out run arrows but cant out run guns they will cause damage even if horses are in stride . what ever your formation, be sure to keep in mind protection for your range units, each range unit should have atleast 1 infantry unit dedicated as a guard to that range and be sure to keep the guard close to act quick in the defence of your range unit should the enemy attack move them together using the multiple movement feature. Formations are only effective if you can manuaver quickly using the Multiple Movement Feature and having a good understanding of the turrain.
There are multiple charges i will start out by expaining the basics and the multiple ways and styles starting with
ALLOUT CHARGE- this charge is a determined charge (step 1).stacking your units in a tight formation (1.2)range and cav infront then (1.3) using multiple movement feature to attack in unison. This can be a full head on charge but not recommended if you seek victory but makes a fun game, you charge directly at your enemy keep your range and cav in front (step 2) once your range units are in firing range (2.1) hault1 a little further down hault another till there all haulted keep them STAGGERD to not allow the enemy to focus on a single point to fire on, this also allows your infantry to catch up while also firing on the enemy (step 3) your cav at this point would be hitting and running on enemy range, dont give your enemy a second to breath attck (3.1) use cav in rotations if enemy range is closely guarded, the point is to keep enemy range unsettled and unballenced run threw enemy range not nessearily locking on them but running your cav along the surface of the range causing some damage as all this is happining (step 4) your infantry is moving in, all these tactics also allow your infantry cover as your there moving in (4.1)if you see the enemy routing before your infantry gets there you can send your infantry in a slight loop alowing more time till you fully engage infantry (4.2)send your weakest infantry units to move and cycle threw infantry or locking on to a stragler enemy or exposed range this light attack will act as another skermisher to cause further routing and softening of the enemy. The clean up move in with your fresh units the 1st attack range and cav’s priority was to route enemy range and soften enemy units. (step 5) The finaly send your fresh infantry in to administer the final blow attack the left overs use your fresh units to attack match each unit to unit match the units spear with spear sword to sword any exstra use to attack the strongest enemy